From Evernote: |
Framegame: EnvelopesClipped from: http://www.thiagi.com/pfp/IE4H/november2009.html#Framegame |
Framegame
Envelopes
It took me just 10 minutes to design Leadership Envelopes, the training game featured earlier in this issue. It took me the same short period of time to design Stage Directions (October 2009),Participants from Hell (September 2009), Reaction Envelopes (July 2009), and Strength Envelopes (May 2009). All of these games were designed with the help of a framegame called Envelopes.
What is a framegame? It is a learning activity that is deliberately designed to allow easy loading and unloading of content. Just as you can mount different pictures in a frame, you can load different training content into a framegame.
Here is the simple idea behind framegames: All games have both content and procedure. In Leadership Envelopes, the content is leadership principles. The game procedure involves reviewing a principle written on an envelope, and identifying how this principle can be applied to on-the-job decisions. The participants then write these application ideas on cards, place them in the envelopes, and exchange envelopes with other teams. They repeat these steps several times.
If you remove all the content from Leadership Envelopes, you are left with the skeletal procedure. This content-free framegame is called Envelopes. You will find generic instructions for this game below.
How To Facilitate Envelopes
Prepare the envelopes. Create a set of envelopes, writing on the front of each envelope a stimulus (for example, a problem to be solved, a question to be answered, an issue to be discussed, a task to be completed, a graphic to be drawn, or a clue to be examined). Each envelope should have a different stimulus; however, every envelope should have the same type of stimulus.
Prepare a rating scale. Create a checklist that identifies the criteria for comparing and evaluating different responses to the stimuli. In some games, you may skip this activity and ask the participants to conduct an overall evaluation of the responses using any criteria they prefer.
Organize the participants into teams. To play Envelopes, you need at least three teams. Divide the participants into teams of more than two members and fewer than seven members. Teams should be approximately the same size. With fewer than six participants, play Envelopes as an activity among individual players.
Seat the teams. Arrange the team tables in a roughly circular configuration. Explain that during the game, each team will pass an envelope to the next team in the clockwise direction.
Brief the participants. Present (or review) the background facts and principles. Explain to the participants that the game requires them to apply these principles to different problems, issues, or questions.
Distribute the stimulus envelopes and response cards. Give one envelope and several index cards to each team.
Conduct the first round. Ask the members of each team to review the stimulus presented on the envelope and to think of a list of responses.
Specify a time limit. Within this time limit, each team writes its responses on an index card in a brief but understandable form. The team is limited to a single card, but it may use both sides of the card. Each card will eventually be evaluated for both the quality and quantity of the responses it contains.
Conclude the first round. Announce the end of the first round. Explain that each team should place its response card inside the envelope, leave the envelope unsealed, and pass it to the next team. Also, emphasize that the teams should not open the envelope they receive.
Conduct the second round. Ask the teams to read the stimulus on the envelope they received, but not to look at the response card inside the envelope. Tell them to repeat the procedure of writing a list of responses on an index card. After the time limit is up, ask the teams to place their response cards inside the envelopes and pass them to the next teams.
Repeat the procedure. Continue with more rounds of the game as time permits. Ask the teams to use the same procedure of inspecting the new stimulus, recording the response, inserting the card inside the envelope, and passing it to the next team. Conduct at least two rounds, and always stop at least one round short of the number of stimulus envelopes.
Ask the teams to evaluate the response cards. If you have a rating scale for evaluating the response cards, distribute it. Ask that each team open the envelope, pull out all the response cards, and evaluate them. If you do not have a rating scale, ask the team members to use any appropriate criteria they want. With or without the rating scale, the team members should evaluate the responses on a comparative basis and distribute 100 points among the cards to indicate their relative merits. Scores should be recorded on the cards. Announce a suitable time limit for this activity.
Ask the teams to announce the results. Randomly select a team to make the first announcement. Ask the team to read the stimulus on the envelope and the items from the response cards, beginning with the card that received the lowest score and progressing through the cards in an ascending order of scores. Finally, the team should announce how it distributed the 100 points and briefly explain the criteria it used. Repeat this procedure so that all teams get a turn to announce their results.
Identify the winning team. Ask the teams to place the response cards on a table at the front of the room. Now call for a representative from each team to collect the appropriate response cards, and ask teams to compute their total score. Congratulate the team with the highest total score.
Debrief the participants. Ask the participants to comment on the similarities and differences in the responses from the teams. Also ask them to identify which stimulus was the easiest to work with and which one was the hardest. Discuss the similarities and differences in the criteria used by the different teams for rating the response cards.
Assign follow-up activities. Ask the participants to complete an assignment that requires the application of selected items from the response cards.
Envelopes Game Plan
Here is a summary of the flow of the generic Envelopes game:
| Step | Facilitator | Participants |
|---|---|---|
| 1. Brief the participants. (5 minutes) | Present background facts and principles. Explain that the game will require participants to apply these principles to different contexts. | Listen and take notes. |
| 2. Organize teams. (2 minutes) | Divide the participants into as many teams as you have different stimulus envelopes. | Join your team and introduce yourself to the others. |
| 3. Distribute supplies. (1 minute) | Distribute an envelope and response cards to each team. | Study and discuss the stimulus found on the front of the envelope. |
| 4. Conduct the first round. (5 minutes) | Give instructions. Keep time. | Write a set of responses on a card. Place the card inside the envelope and pass it to the next team. |
| 5. Conduct the next round. (5 minutes) | Give instructions. Keep time. | Write a set of responses to the stimulus specified on the envelope that you received. |
| 6. Conduct more rounds (as needed). | Give instructions. Keep time. | Keep exchanging envelopes and writing more responses. |
| 7. Evaluation round. (5 minutes) | Give instructions. Keep time. | Review the responses on the cards inside the envelope. Compare and evaluate the cards. |
| 8. Present results. (3 minutes) | Give instructions. Keep time. | Ask teams to announce the results. Identify and recognize the winning team. |
Your Turn Now
You have a complete set of generic instructions for playing the Envelopes game. You also have several sample applications of the framegame in this issue of TGL and in previous issues. You have enough background information to rapidly create your own Envelopes game. So go to it now!
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